<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.gamedevelopment.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin</id>
	<title>Game Development Encyclopedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.gamedevelopment.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin"/>
	<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php/Special:Contributions/Admin"/>
	<updated>2026-04-13T00:04:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Voxel_Graphics&amp;diff=123</id>
		<title>Voxel Graphics</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Voxel_Graphics&amp;diff=123"/>
		<updated>2025-06-11T00:53:20Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;Voxel graphics are a method of representing 3D objects and environments in computer graphics using voxels, which are volumetric pixels (3D cubes) arranged in a grid. Unlike traditional 2D pixel-based graphics or polygon-based 3D models (meshes), voxels define a space in three dimensions with attributes like color, density, or material. Key Characteristics of Voxel Graphics: Structure: Voxels are like 3D pixels, each occupying a small cube in a 3D grid. Each voxel can sto...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Voxel graphics are a method of representing 3D objects and environments in computer graphics using voxels, which are volumetric pixels (3D cubes) arranged in a grid. Unlike traditional 2D pixel-based graphics or polygon-based 3D models (meshes), voxels define a space in three dimensions with attributes like color, density, or material.&lt;br /&gt;
Key Characteristics of Voxel Graphics:&lt;br /&gt;
Structure: Voxels are like 3D pixels, each occupying a small cube in a 3D grid. Each voxel can store data such as color, texture, or physical properties.&lt;br /&gt;
&lt;br /&gt;
Appearance: Voxel-based graphics often have a blocky, pixelated aesthetic, similar to Minecraft, due to the cubic nature of voxels.&lt;br /&gt;
&lt;br /&gt;
Usage in Game Development:&lt;br /&gt;
World Building: Voxels are used to create destructible or modifiable environments (e.g., terrain in Minecraft or No Man’s Sky).&lt;br /&gt;
&lt;br /&gt;
Rendering: Voxel data can be rendered directly or converted into polygons for real-time performance in game engines like Unity or Unreal Engine.&lt;br /&gt;
&lt;br /&gt;
Procedural Generation: Voxels are ideal for procedurally generated worlds because their grid-based structure simplifies terrain and object creation.&lt;br /&gt;
&lt;br /&gt;
Advantages:&lt;br /&gt;
Easy to manipulate for dynamic environments (e.g., digging, building, or explosions).&lt;br /&gt;
&lt;br /&gt;
Supports complex volumetric effects like smoke, fluids, or clouds.&lt;br /&gt;
&lt;br /&gt;
Simplifies certain types of physics and collision calculations.&lt;br /&gt;
&lt;br /&gt;
Disadvantages:&lt;br /&gt;
High memory and processing requirements for large, detailed voxel grids.&lt;br /&gt;
&lt;br /&gt;
Blocky visuals may not suit all art styles unless smoothed or stylized.&lt;br /&gt;
&lt;br /&gt;
Performance can be challenging for real-time rendering in large-scale games without optimization (e.g., using sparse voxel octrees).&lt;br /&gt;
&lt;br /&gt;
Examples in Games:&lt;br /&gt;
Minecraft: Uses voxels for its block-based world, where each block is essentially a voxel.&lt;br /&gt;
&lt;br /&gt;
No Man’s Sky: Employs voxel-based terrain for procedural planet generation.&lt;br /&gt;
&lt;br /&gt;
Teardown: Features fully destructible voxel-based environments for physics-based gameplay.&lt;br /&gt;
&lt;br /&gt;
Technical Context:&lt;br /&gt;
Storage: Voxel data is often stored in 3D arrays or optimized structures like octrees to reduce memory usage.&lt;br /&gt;
&lt;br /&gt;
Rendering: Techniques like ray marching, ray tracing, or mesh conversion (e.g., Marching Cubes algorithm) are used to visualize voxel data.&lt;br /&gt;
&lt;br /&gt;
Relation to PBR: In games using physically-based rendering (PBR), voxel surfaces may use textures like roughness maps (as discussed previously) to define material properties like smoothness or reflectivity.&lt;br /&gt;
&lt;br /&gt;
Voxel graphics are popular in games that emphasize dynamic, interactive, or procedurally generated worlds, offering a unique balance of flexibility and visual style.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Roughness_Map&amp;diff=122</id>
		<title>Roughness Map</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Roughness_Map&amp;diff=122"/>
		<updated>2025-06-11T00:52:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:3D ]] [[Category:Texturing ]]&lt;br /&gt;
&lt;br /&gt;
[[MediaWiki:Gamepress-navigation]]&lt;br /&gt;
&lt;br /&gt;
Roughness map is a texture used in physically-based rendering (PBR) workflows to define how rough or smooth a surface is. It controls how light interacts with the surface, affecting the sharpness or blurriness of reflections. &lt;br /&gt;
Purpose: It determines the microsurface detail of a material. A rough surface (e.g., sandpaper) scatters light, creating diffuse reflections, while a smooth surface (e.g., polished metal) produces sharp, clear reflections.&lt;br /&gt;
&lt;br /&gt;
How it works: The map is typically grayscale, where:&lt;br /&gt;
Black (0) represents a perfectly smooth surface (sharp reflections).&lt;br /&gt;
&lt;br /&gt;
White (1) represents a fully rough surface (diffuse, no clear reflections).&lt;br /&gt;
&lt;br /&gt;
Gray values indicate varying levels of roughness in between.&lt;br /&gt;
&lt;br /&gt;
Usage: Roughness maps are often combined with other PBR maps (like albedo, normal, and metallic maps) to create realistic materials in game engines like Unity or Unreal Engine.&lt;br /&gt;
&lt;br /&gt;
File format: Commonly stored as a grayscale image (e.g., PNG or TGA) and applied to a material’s roughness or specular slot in a shader.&lt;br /&gt;
&lt;br /&gt;
It’s a key component for achieving realistic lighting and material effects in modern games.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Roughness_Map&amp;diff=121</id>
		<title>Roughness Map</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Roughness_Map&amp;diff=121"/>
		<updated>2025-06-11T00:51:42Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:3D ]] [[Category:Texturing ]]&lt;br /&gt;
&lt;br /&gt;
[[MediaWiki:Gamepress-navigation]]&lt;br /&gt;
&lt;br /&gt;
In game development, a roughness map is a texture used in physically-based rendering (PBR) workflows to define how rough or smooth a surface is. It controls how light interacts with the surface, affecting the sharpness or blurriness of reflections. &lt;br /&gt;
Purpose: It determines the microsurface detail of a material. A rough surface (e.g., sandpaper) scatters light, creating diffuse reflections, while a smooth surface (e.g., polished metal) produces sharp, clear reflections.&lt;br /&gt;
&lt;br /&gt;
How it works: The map is typically grayscale, where:&lt;br /&gt;
Black (0) represents a perfectly smooth surface (sharp reflections).&lt;br /&gt;
&lt;br /&gt;
White (1) represents a fully rough surface (diffuse, no clear reflections).&lt;br /&gt;
&lt;br /&gt;
Gray values indicate varying levels of roughness in between.&lt;br /&gt;
&lt;br /&gt;
Usage: Roughness maps are often combined with other PBR maps (like albedo, normal, and metallic maps) to create realistic materials in game engines like Unity or Unreal Engine.&lt;br /&gt;
&lt;br /&gt;
File format: Commonly stored as a grayscale image (e.g., PNG or TGA) and applied to a material’s roughness or specular slot in a shader.&lt;br /&gt;
&lt;br /&gt;
It’s a key component for achieving realistic lighting and material effects in modern games.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Main_Page&amp;diff=120</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Main_Page&amp;diff=120"/>
		<updated>2025-06-11T00:49:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: /* Welcome to the Game Development Wiki! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Welcome to the Game Development Wiki! =&lt;br /&gt;
&lt;br /&gt;
Dive into the world of game development with the **Game Development Wiki**, your definitive resource for understanding the core concepts and terminology that power the creation of immersive games. This wiki is dedicated to explaining key terms and techniques, from *roughness maps* to *voxel graphics*, *rigging* to *DLSS*, in a clear and accessible way. Whether you’re a developer, artist, or enthusiast, explore the building blocks of game design and technology here!&lt;br /&gt;
&lt;br /&gt;
== What You’ll Find ==&lt;br /&gt;
* **Core Concepts**: In-depth explanations of essential game development terms, like [[Roughness Map]], [[Voxel Graphics]], [[Rigging]], and [[DLSS]].&lt;br /&gt;
* **Technical Insights**: Understand techniques and technologies shaping modern games, such as rendering, animation, and performance optimization.&lt;br /&gt;
* **Industry Terminology**: A comprehensive reference for the language of game development, perfect for professionals and newcomers alike.&lt;br /&gt;
* **Organized Knowledge**: Browse by category, such as [[:Category:Graphics|Graphics]], [[:Category:Animation|Animation]], or [[:Category:Technology|Technology]], to discover related terms.&lt;br /&gt;
&lt;br /&gt;
== How to Use This Wiki ==&lt;br /&gt;
Our expert team of administrators curates this wiki to ensure accurate, high-quality content. While editing is restricted to maintain reliability, we value your input! Share feedback, suggest new terms, or report errors via our [[Contact Us|contact page]].&lt;br /&gt;
&lt;br /&gt;
== Start Exploring ==&lt;br /&gt;
Jump in by checking out some of our featured terms or recent additions:&lt;br /&gt;
* [[Roughness Map]]: Learn how this texture defines surface reflectivity in modern rendering.&lt;br /&gt;
* [[Voxel Graphics]]: Discover the blocky, volumetric art style behind games like Minecraft.&lt;br /&gt;
* [[Rigging]]: Understand the process of creating skeletal structures for 3D animation.&lt;br /&gt;
* [[DLSS]]: Explore NVIDIA’s AI-powered upscaling technology for smoother performance.&lt;br /&gt;
&lt;br /&gt;
Browse all terms in [[:Category:Game Development Terms|Game Development Terms]] or see what’s new on [[Special:RecentChanges|Recent Changes]]. Unlock the language of game development and level up your understanding! 🎮&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Main_Page&amp;diff=119</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Main_Page&amp;diff=119"/>
		<updated>2025-05-25T11:52:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Welcome to the Game Development Wiki! =&lt;br /&gt;
Русская версия&lt;br /&gt;
Dive into the world of game development with the **Game Development Wiki**, your definitive resource for understanding the core concepts and terminology that power the creation of immersive games. This wiki is dedicated to explaining key terms and techniques, from *roughness maps* to *voxel graphics*, *rigging* to *DLSS*, in a clear and accessible way. Whether you’re a developer, artist, or enthusiast, explore the building blocks of game design and technology here!&lt;br /&gt;
&lt;br /&gt;
== What You’ll Find ==&lt;br /&gt;
* **Core Concepts**: In-depth explanations of essential game development terms, like [[Roughness Map]], [[Voxel Graphics]], [[Rigging]], and [[DLSS]].&lt;br /&gt;
* **Technical Insights**: Understand techniques and technologies shaping modern games, such as rendering, animation, and performance optimization.&lt;br /&gt;
* **Industry Terminology**: A comprehensive reference for the language of game development, perfect for professionals and newcomers alike.&lt;br /&gt;
* **Organized Knowledge**: Browse by category, such as [[:Category:Graphics|Graphics]], [[:Category:Animation|Animation]], or [[:Category:Technology|Technology]], to discover related terms.&lt;br /&gt;
&lt;br /&gt;
== How to Use This Wiki ==&lt;br /&gt;
Our expert team of administrators curates this wiki to ensure accurate, high-quality content. While editing is restricted to maintain reliability, we value your input! Share feedback, suggest new terms, or report errors via our [[Contact Us|contact page]].&lt;br /&gt;
&lt;br /&gt;
== Start Exploring ==&lt;br /&gt;
Jump in by checking out some of our featured terms or recent additions:&lt;br /&gt;
* [[Roughness Map]]: Learn how this texture defines surface reflectivity in modern rendering.&lt;br /&gt;
* [[Voxel Graphics]]: Discover the blocky, volumetric art style behind games like Minecraft.&lt;br /&gt;
* [[Rigging]]: Understand the process of creating skeletal structures for 3D animation.&lt;br /&gt;
* [[DLSS]]: Explore NVIDIA’s AI-powered upscaling technology for smoother performance.&lt;br /&gt;
&lt;br /&gt;
Browse all terms in [[:Category:Game Development Terms|Game Development Terms]] or see what’s new on [[Special:RecentChanges|Recent Changes]]. Unlock the language of game development and level up your understanding! 🎮&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Navmesh&amp;diff=118</id>
		<title>Navmesh</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Navmesh&amp;diff=118"/>
		<updated>2025-05-24T19:55:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;A navigation mesh, a data structure defining walkable areas for AI pathfinding in 3D environments. In Assassin’s Creed Valhalla, navmeshes guide NPCs through villages or forests, avoiding obstacles. Built using tools like Unity’s NavMesh system, they require manual tweaking for complex levels (e.g., stairs, ledges). Poor navmeshes lead to AI getting stuck, so level designers and programmers collaborate closely.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A navigation mesh, a data structure defining walkable areas for AI pathfinding in 3D environments. In Assassin’s Creed Valhalla, navmeshes guide NPCs through villages or forests, avoiding obstacles. Built using tools like Unity’s NavMesh system, they require manual tweaking for complex levels (e.g., stairs, ledges). Poor navmeshes lead to AI getting stuck, so level designers and programmers collaborate closely.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Motion_Blur&amp;diff=117</id>
		<title>Motion Blur</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Motion_Blur&amp;diff=117"/>
		<updated>2025-05-24T19:55:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;A post-processing effect that blurs moving objects to mimic real-world camera behavior, enhancing the sense of speed or fluidity. In Forza Horizon 5, motion blur makes cars feel fast during races. Developers adjust blur intensity and duration to avoid disorienting players, especially in VR, where excessive blur can cause motion sickness. It’s computationally intensive, so it’s often toggleable for performance.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A post-processing effect that blurs moving objects to mimic real-world camera behavior, enhancing the sense of speed or fluidity. In Forza Horizon 5, motion blur makes cars feel fast during races. Developers adjust blur intensity and duration to avoid disorienting players, especially in VR, where excessive blur can cause motion sickness. It’s computationally intensive, so it’s often toggleable for performance.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Mipmapping&amp;diff=116</id>
		<title>Mipmapping</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Mipmapping&amp;diff=116"/>
		<updated>2025-05-24T19:54:15Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;A rendering technique that uses precomputed, lower-resolution versions of textures for objects farther from the camera, improving performance and reducing aliasing (jagged edges). In Horizon Forbidden West, mipmapping ensures distant mountains render efficiently without sacrificing quality up close. It’s automatically handled by engines but requires texture artists to generate mipmap chains, balancing file size and visual fidelity.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A rendering technique that uses precomputed, lower-resolution versions of textures for objects farther from the camera, improving performance and reducing aliasing (jagged edges). In Horizon Forbidden West, mipmapping ensures distant mountains render efficiently without sacrificing quality up close. It’s automatically handled by engines but requires texture artists to generate mipmap chains, balancing file size and visual fidelity.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Animation_Rigging&amp;diff=115</id>
		<title>Animation Rigging</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Animation_Rigging&amp;diff=115"/>
		<updated>2025-05-24T19:50:10Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Template:SocialButtons&amp;diff=113</id>
		<title>Template:SocialButtons</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Template:SocialButtons&amp;diff=113"/>
		<updated>2025-05-23T12:04:18Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ul class=&amp;quot;nav&amp;quot; id=&amp;quot;primary-nav&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li class=&amp;quot;page_item&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;nav0_link&amp;quot; href=&amp;quot;/index.php/Main_Page&amp;quot;&amp;gt;Main Page&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li class=&amp;quot;page_item&amp;quot;&amp;gt;&amp;lt;a class=&amp;quot;nav0_link&amp;quot; href=&amp;quot;/index.php/Category:Programming&amp;quot;&amp;gt;Programming&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;!-- Other existing items --&amp;gt;&lt;br /&gt;
  &amp;lt;li class=&amp;quot;page_item social-buttons&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;a href=&amp;quot;https://twitter.com/share?url=https://yourwiki/wiki/PAGENAME&amp;quot; target=&amp;quot;_blank&amp;quot; class=&amp;quot;nav-social-link&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;img src=&amp;quot;/path/to/twitter-icon.png&amp;quot; alt=&amp;quot;Twitter&amp;quot; style=&amp;quot;width: 24px; height: 24px; vertical-align: middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/a&amp;gt;&lt;br /&gt;
    &amp;lt;a href=&amp;quot;https://www.facebook.com/sharer/sharer.php?u=https://yourwiki/wiki/PAGENAME&amp;quot; target=&amp;quot;_blank&amp;quot; class=&amp;quot;nav-social-link&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;img src=&amp;quot;/path/to/facebook-icon.png&amp;quot; alt=&amp;quot;Facebook&amp;quot; style=&amp;quot;width: 24px; height: 24px; vertical-align: middle;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Template:SocialButtons&amp;diff=109</id>
		<title>Template:SocialButtons</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Template:SocialButtons&amp;diff=109"/>
		<updated>2025-05-23T11:53:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created page with &amp;quot;&amp;lt;div class=&amp;quot;social-buttons&amp;quot;&amp;gt;   &amp;lt;a href=&amp;quot;https://twitter.com/share?url={{SERVER}}{{PAGENAMEE}}&amp;amp;text=Share this page!&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;     &amp;lt;img src=&amp;quot;/path/to/twitter-icon.png&amp;quot; alt=&amp;quot;Twitter&amp;quot;&amp;gt;   &amp;lt;/a&amp;gt;   &amp;lt;a href=&amp;quot;https://www.facebook.com/sharer/sharer.php?u={{SERVER}}{{PAGENAMEE}}&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;     &amp;lt;img src=&amp;quot;/path/to/facebook-icon.png&amp;quot; alt=&amp;quot;Facebook&amp;quot;&amp;gt;   &amp;lt;/a&amp;gt; &amp;lt;/div&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;social-buttons&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;a href=&amp;quot;https://twitter.com/share?url={{SERVER}}{{PAGENAMEE}}&amp;amp;text=Share this page!&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;img src=&amp;quot;/path/to/twitter-icon.png&amp;quot; alt=&amp;quot;Twitter&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/a&amp;gt;&lt;br /&gt;
  &amp;lt;a href=&amp;quot;https://www.facebook.com/sharer/sharer.php?u={{SERVER}}{{PAGENAMEE}}&amp;quot; target=&amp;quot;_blank&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;img src=&amp;quot;/path/to/facebook-icon.png&amp;quot; alt=&amp;quot;Facebook&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/a&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=MetaHuman&amp;diff=106</id>
		<title>MetaHuman</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=MetaHuman&amp;diff=106"/>
		<updated>2025-05-23T11:46:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=MakeHuman&amp;diff=105</id>
		<title>MakeHuman</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=MakeHuman&amp;diff=105"/>
		<updated>2025-05-23T11:46:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Daz3D&amp;diff=104</id>
		<title>Daz3D</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Daz3D&amp;diff=104"/>
		<updated>2025-05-23T11:45:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Reallusion_Character_Creator&amp;diff=103</id>
		<title>Reallusion Character Creator</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Reallusion_Character_Creator&amp;diff=103"/>
		<updated>2025-05-23T11:45:41Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=List_of_Open-Source_Software_for_Game_Developers&amp;diff=102</id>
		<title>List of Open-Source Software for Game Developers</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=List_of_Open-Source_Software_for_Game_Developers&amp;diff=102"/>
		<updated>2025-05-23T11:45:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Visual_Scripting&amp;diff=101</id>
		<title>Visual Scripting</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Visual_Scripting&amp;diff=101"/>
		<updated>2025-05-23T11:43:19Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=CSharp&amp;diff=100</id>
		<title>CSharp</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=CSharp&amp;diff=100"/>
		<updated>2025-05-23T11:42:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=C%2B%2B&amp;diff=99</id>
		<title>C++</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=C%2B%2B&amp;diff=99"/>
		<updated>2025-05-23T11:42:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Post-Process_Effects&amp;diff=98</id>
		<title>Post-Process Effects</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Post-Process_Effects&amp;diff=98"/>
		<updated>2025-05-23T11:38:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Maya&amp;diff=97</id>
		<title>Maya</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Maya&amp;diff=97"/>
		<updated>2025-05-23T11:36:51Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Photogrammetry&amp;diff=96</id>
		<title>Photogrammetry</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Photogrammetry&amp;diff=96"/>
		<updated>2025-05-23T11:35:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Quixel_Megascans&amp;diff=95</id>
		<title>Quixel Megascans</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Quixel_Megascans&amp;diff=95"/>
		<updated>2025-05-23T11:35:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Fab&amp;diff=94</id>
		<title>Fab</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Fab&amp;diff=94"/>
		<updated>2025-05-23T11:34:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=CGTrader&amp;diff=93</id>
		<title>CGTrader</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=CGTrader&amp;diff=93"/>
		<updated>2025-05-23T11:34:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Lense_Flare&amp;diff=90</id>
		<title>Lense Flare</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Lense_Flare&amp;diff=90"/>
		<updated>2025-05-22T21:47:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Ambient_Occlusion_Map&amp;diff=89</id>
		<title>Ambient Occlusion Map</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Ambient_Occlusion_Map&amp;diff=89"/>
		<updated>2025-05-22T21:45:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Metallic_Map&amp;diff=88</id>
		<title>Metallic Map</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Metallic_Map&amp;diff=88"/>
		<updated>2025-05-22T21:45:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Normal_Map&amp;diff=87</id>
		<title>Normal Map</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Normal_Map&amp;diff=87"/>
		<updated>2025-05-22T21:45:04Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=HDRI_Map&amp;diff=86</id>
		<title>HDRI Map</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=HDRI_Map&amp;diff=86"/>
		<updated>2025-05-22T21:44:13Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=LUT&amp;diff=85</id>
		<title>LUT</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=LUT&amp;diff=85"/>
		<updated>2025-05-22T21:42:32Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Nanite&amp;diff=84</id>
		<title>Nanite</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Nanite&amp;diff=84"/>
		<updated>2025-05-22T21:42:06Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Lumen&amp;diff=83</id>
		<title>Lumen</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Lumen&amp;diff=83"/>
		<updated>2025-05-22T21:41:45Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=PBR&amp;diff=82</id>
		<title>PBR</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=PBR&amp;diff=82"/>
		<updated>2025-05-22T21:40:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=AMD_FSR&amp;diff=81</id>
		<title>AMD FSR</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=AMD_FSR&amp;diff=81"/>
		<updated>2025-05-22T21:39:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=DLSS&amp;diff=80</id>
		<title>DLSS</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=DLSS&amp;diff=80"/>
		<updated>2025-05-22T21:38:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=DirectX&amp;diff=79</id>
		<title>DirectX</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=DirectX&amp;diff=79"/>
		<updated>2025-05-22T21:38:40Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Tesselation&amp;diff=78</id>
		<title>Tesselation</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Tesselation&amp;diff=78"/>
		<updated>2025-05-22T21:38:09Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Substance_Painter&amp;diff=77</id>
		<title>Substance Painter</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Substance_Painter&amp;diff=77"/>
		<updated>2025-05-22T21:36:43Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Blender&amp;diff=76</id>
		<title>Blender</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Blender&amp;diff=76"/>
		<updated>2025-05-22T21:35:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Unreal_Engine&amp;diff=75</id>
		<title>Unreal Engine</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Unreal_Engine&amp;diff=75"/>
		<updated>2025-05-22T21:35:26Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://www.gamedevelopment.wiki/index.php?title=Category:Unreal_Engine&amp;diff=74</id>
		<title>Category:Unreal Engine</title>
		<link rel="alternate" type="text/html" href="https://www.gamedevelopment.wiki/index.php?title=Category:Unreal_Engine&amp;diff=74"/>
		<updated>2025-05-22T21:35:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
</feed>