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	<title>Motion Blur - Revision history</title>
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	<updated>2026-04-13T00:13:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.gamedevelopment.wiki/index.php?title=Motion_Blur&amp;diff=117&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;A post-processing effect that blurs moving objects to mimic real-world camera behavior, enhancing the sense of speed or fluidity. In Forza Horizon 5, motion blur makes cars feel fast during races. Developers adjust blur intensity and duration to avoid disorienting players, especially in VR, where excessive blur can cause motion sickness. It’s computationally intensive, so it’s often toggleable for performance.&quot;</title>
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		<updated>2025-05-24T19:55:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A post-processing effect that blurs moving objects to mimic real-world camera behavior, enhancing the sense of speed or fluidity. In Forza Horizon 5, motion blur makes cars feel fast during races. Developers adjust blur intensity and duration to avoid disorienting players, especially in VR, where excessive blur can cause motion sickness. It’s computationally intensive, so it’s often toggleable for performance.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A post-processing effect that blurs moving objects to mimic real-world camera behavior, enhancing the sense of speed or fluidity. In Forza Horizon 5, motion blur makes cars feel fast during races. Developers adjust blur intensity and duration to avoid disorienting players, especially in VR, where excessive blur can cause motion sickness. It’s computationally intensive, so it’s often toggleable for performance.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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