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	<title>Navmesh - Revision history</title>
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	<updated>2026-04-13T01:44:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.gamedevelopment.wiki/index.php?title=Navmesh&amp;diff=118&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;A navigation mesh, a data structure defining walkable areas for AI pathfinding in 3D environments. In Assassin’s Creed Valhalla, navmeshes guide NPCs through villages or forests, avoiding obstacles. Built using tools like Unity’s NavMesh system, they require manual tweaking for complex levels (e.g., stairs, ledges). Poor navmeshes lead to AI getting stuck, so level designers and programmers collaborate closely.&quot;</title>
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		<updated>2025-05-24T19:55:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A navigation mesh, a data structure defining walkable areas for AI pathfinding in 3D environments. In Assassin’s Creed Valhalla, navmeshes guide NPCs through villages or forests, avoiding obstacles. Built using tools like Unity’s NavMesh system, they require manual tweaking for complex levels (e.g., stairs, ledges). Poor navmeshes lead to AI getting stuck, so level designers and programmers collaborate closely.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A navigation mesh, a data structure defining walkable areas for AI pathfinding in 3D environments. In Assassin’s Creed Valhalla, navmeshes guide NPCs through villages or forests, avoiding obstacles. Built using tools like Unity’s NavMesh system, they require manual tweaking for complex levels (e.g., stairs, ledges). Poor navmeshes lead to AI getting stuck, so level designers and programmers collaborate closely.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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