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Navmesh: Revision history

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24 May 2025

  • curprev 15:5515:55, 24 May 2025 Admin talk contribs 418 bytes +418 Created page with "A navigation mesh, a data structure defining walkable areas for AI pathfinding in 3D environments. In Assassin’s Creed Valhalla, navmeshes guide NPCs through villages or forests, avoiding obstacles. Built using tools like Unity’s NavMesh system, they require manual tweaking for complex levels (e.g., stairs, ledges). Poor navmeshes lead to AI getting stuck, so level designers and programmers collaborate closely."