Jump to navigation Jump to search

Main Page: Difference between revisions

No edit summary
 
Line 3: Line 3:
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.


== Getting started ==
= Welcome to the Game Development Glossary Wiki! =
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
 
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
Dive into the world of game development with the **Game Development Glossary Wiki**, your definitive resource for understanding the core concepts and terminology that power the creation of immersive games. This wiki is dedicated to explaining key terms and techniques, from *roughness maps* to *voxel graphics*, *rigging* to *DLSS*, in a clear and accessible way. Whether you’re a developer, artist, or enthusiast, explore the building blocks of game design and technology here!
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]
 
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
== What You’ll Find ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
* **Core Concepts**: In-depth explanations of essential game development terms, like [[Roughness Map]], [[Voxel Graphics]], [[Rigging]], and [[DLSS]].
* **Technical Insights**: Understand techniques and technologies shaping modern games, such as rendering, animation, and performance optimization.
* **Industry Terminology**: A comprehensive reference for the language of game development, perfect for professionals and newcomers alike.
* **Organized Knowledge**: Browse by category, such as [[:Category:Graphics|Graphics]], [[:Category:Animation|Animation]], or [[:Category:Technology|Technology]], to discover related terms.
 
== How to Use This Wiki ==
Our expert team of administrators curates this wiki to ensure accurate, high-quality content. While editing is restricted to maintain reliability, we value your input! Share feedback, suggest new terms, or report errors via our [[Contact Us|contact page]].
 
== Start Exploring ==
Jump in by checking out some of our featured terms or recent additions:
* [[Roughness Map]]: Learn how this texture defines surface reflectivity in modern rendering.
* [[Voxel Graphics]]: Discover the blocky, volumetric art style behind games like Minecraft.
* [[Rigging]]: Understand the process of creating skeletal structures for 3D animation.
* [[DLSS]]: Explore NVIDIA’s AI-powered upscaling technology for smoother performance.
 
Browse all terms in [[:Category:Game Development Terms|Game Development Terms]] or see what’s new on [[Special:RecentChanges|Recent Changes]]. Unlock the language of game development and level up your understanding! 🎮

Revision as of 11:33, 21 May 2025

MediaWiki has been installed.

Consult the User's Guide for information on using the wiki software.

Welcome to the Game Development Glossary Wiki!

Dive into the world of game development with the **Game Development Glossary Wiki**, your definitive resource for understanding the core concepts and terminology that power the creation of immersive games. This wiki is dedicated to explaining key terms and techniques, from *roughness maps* to *voxel graphics*, *rigging* to *DLSS*, in a clear and accessible way. Whether you’re a developer, artist, or enthusiast, explore the building blocks of game design and technology here!

What You’ll Find

  • **Core Concepts**: In-depth explanations of essential game development terms, like Roughness Map, Voxel Graphics, Rigging, and DLSS.
  • **Technical Insights**: Understand techniques and technologies shaping modern games, such as rendering, animation, and performance optimization.
  • **Industry Terminology**: A comprehensive reference for the language of game development, perfect for professionals and newcomers alike.
  • **Organized Knowledge**: Browse by category, such as Graphics, Animation, or Technology, to discover related terms.

How to Use This Wiki

Our expert team of administrators curates this wiki to ensure accurate, high-quality content. While editing is restricted to maintain reliability, we value your input! Share feedback, suggest new terms, or report errors via our contact page.

Start Exploring

Jump in by checking out some of our featured terms or recent additions:

  • Roughness Map: Learn how this texture defines surface reflectivity in modern rendering.
  • Voxel Graphics: Discover the blocky, volumetric art style behind games like Minecraft.
  • Rigging: Understand the process of creating skeletal structures for 3D animation.
  • DLSS: Explore NVIDIA’s AI-powered upscaling technology for smoother performance.

Browse all terms in Game Development Terms or see what’s new on Recent Changes. Unlock the language of game development and level up your understanding! 🎮