A rendering technique that uses precomputed, lower-resolution versions of textures for objects farther from the camera, improving performance and reducing aliasing (jagged edges). In Horizon Forbidden West, mipmapping ensures distant mountains render efficiently without sacrificing quality up close. It’s automatically handled by engines but requires texture artists to generate mipmap chains, balancing file size and visual fidelity.
You shouldn't even be seeing this. Bizzeebeever told me to add this here so that we can get responsiveness working for all screens.