A navigation mesh, a data structure defining walkable areas for AI pathfinding in 3D environments. In Assassin’s Creed Valhalla, navmeshes guide NPCs through villages or forests, avoiding obstacles. Built using tools like Unity’s NavMesh system, they require manual tweaking for complex levels (e.g., stairs, ledges). Poor navmeshes lead to AI getting stuck, so level designers and programmers collaborate closely.
You shouldn't even be seeing this. Bizzeebeever told me to add this here so that we can get responsiveness working for all screens.